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Live Stream Layout Design

Layouts designed for live streamers to display game video capture and camera capture, title/logo of the specific broadcasting game, and other stream info such as chat, shoutouts, etc. I try to keep the visual identity of each game, referencing their title screens and User Interface, and use specific visual elements from the game such as the cherry blossoms from Raidou's menu UI and the iconic Buster Sword from Final Fantasy VII.

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For the layouts of the Shin Megami Tensei series, the streamer wants to do a marathon playthrough starting with IV, so I have the idea of creating a series of layout that shares some sort of visual identity for cohesion. I put a carousel like portrait cutout (SMT 25th anniversary illustration) of each characters' eye area, which is an iconic visual element commonly by SMT developer Atlus games such as persona for character specific moments like plot twists or critical hits. For the specific game being broadcast, the carousel will focus on the main character of that game, and the other characters will be tuned down in various ways in lower contrast and visibility, according to the visual theme of the game.

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(Placeholder portrait used here is Ryoji Mochizuki from Persona 3, commissioned from jimaras17_)

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Shin Megami Tensei IV stream layout

general black and white visual style of the game's title screen and promo materials, the unfeatured characters on the carousel take the idea of the group 'the white', which is thematic for the game and serve as an advocate/adversary of the game's ideology (depending on your route).

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Shin Megami Tensei IV Apocalypse stream layout

taking the camouflage motif commonly used in the game's art, including title screen and various promotional materials, and the green and red contrast is very striking to me. Red is also the color of blood which correlates with the apocalyptic battle field theme. The unfeatured characters is covered in red camouflage which can also be read as blood.

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Shin Megami Tensei V stream layout

this layout takes the games' title screen wavey pattern as the main reference. Also designed a new addition to the game logo 'creation', read more here. A challenge of this layout is the game being a modern game with 16:9 aspect ratio, how to strike a balance between showcasing the video capture of this visually stunning game but still keeping the visual style of the whole stream layout series and keeping all the necessary elements (chat, camera capture, shoutouts).

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Devil Summoner Raidou Kuzunoha stream layout

this is a super fun one to make. It's mostly a reference of the menu screen because I like the flying sakura pedals. This game is period themed set in early 1900s Japanese era so I tried turning the camera capture into a photo booth feel with the sakura cutouts from the menu screen. I also designed a new logo for the game, view more here, since the original English logo would be barely readable on this layout design.

Final Fantasy VII stream layout

another fun one for this retro classic. Using the iconic buster sword like a sticker for the camera capture photo booth. Also clock that gold chocobo, the streamer worked extremely hard for it. XD

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